
In March 2018, Pitchford announced he had joined the advisory board for Fig, a mixed investor/crowdfunding service for video game development. In 2013, Pitchford received an executive producer credit on the film Director's Cut, as well as Penn Jillette's ponytail, for pledging US$25,000 to its crowdfunding campaign. Part of Pitchford's role in Gearbox Studios was to serve as executive producer for the Borderlands film. Following completion of the acquisition and the creating of Gearbox Studios, Pitchford left Gearbox Software to become president and CEO of The Gearbox Entertainment Company and president of Gearbox Studios. The Gearbox Entertainment Company was acquired by Embracer Group in February 2021 and incorporated in whole as one of the top-level divisions within Embracer. During this period, Pitchford remained the president of Gearbox Software. Gearbox expanded out into publishing in 2015, and by 2019, The Gearbox Entertainment Company was established to be the parent company of both Gearbox Software and Gearbox Publishing. Games he has overseen at Gearbox have included Borderlands, Bulletstorm, and Borderlands 3. Overall, Pitchford's credited titles have sold more than 100 million copies. With no publisher-backed project, Pitchford joined four other Rebel Boat Rockers, some his former 3D Realms colleagues, to found Gearbox Software in February 1999. However, EA opted to cancel the game around January 1999. Pitchford served as the lead level designer as well as the public relations head. The company's first game was to be the first-person shooter Prax War to be published by Electronic Arts (EA). A group of 3D Realms developers and programmers left the company to form Rebel Boat Rocker around 1997, and Pitchford joined them in May 1997.

Pitchford began his career at 3D Realms in Texas working on games such as Duke Nukem 3D and Shadow Warrior. He is a member of The Magic Castle in Los Angeles. While he then proceeded to do video games on the side, he continued to perform as a professional magician in Hollywood to help pay for school. Īfter high school, Pitchford went to University of California, Los Angeles, where his future wife encouraged him to pursue a career in entertainment. Pitchford stated that he played Colossal Cave Adventure and was so enamored by the game that he used a hex editor to examine the code and figure out some of the programming concepts behind it.

He wrote his first game (a 16-room text adventure) when he was about 11 or 12 on the machine. Pitchford learned BASIC to try to emulate arcade games of the time. When Randy was five years old, his father brought home one of the computers he had developed in 1975, and later gave Randy his own computer, built by himself, when Randy was seven. Pitchford's father worked within the United States intelligence system, creating high-technology equipment for other agents.
